They may also carry a single throwable weapon- Molotov cocktails to set an area on fire pipe bombs to attract any nearby Infected to the flashing light and sound it makes until it explodes and jars of Boomer bile, which attracts Common Infected to whatever it hits (e.g. They may also carry a single first aid kit, special ammo pack, or a defibrillator in their major medical supply slot in addition to either pain pills or an adrenaline shot in their minor medical supply slot. Players also carry a flashlight with infinite battery life, the use of which enables players to see in the dark (with the downside of the player gaining the attention of the Infected much faster). Although melee weapons cause extra damage to Infected when struck, the Survivors can use any other weapon or item for weaker melee attacks that can push the Infected back. There are three types of secondary weapons available: melee weapons, small caliber pistols (that can be dual wielded) and large caliber pistols.
They cannot be given ammunition upgrades like other weapons and players cannot utilize the laser sights attachment with them.
The mounted weapons are in set positions in maps and have a fixed arc of fire. The mounted weapons deal damage the fastest, but at the cost of overheating after a period of non-stop use. Tier four weapons are all mounted weapon systems and carry unlimited ammunition. They deal damage quickly at the cost of limited ammo. The two tier three weapons ( Grenade Launcher and M60) differ from tier one and two weapons both because of their rarity and because players cannot refill their ammunition from ammunition dumps. Tier two weapons (such as the Assault Rifle and Combat Shotgun) deal damage faster and often appear in later maps of each chapter. Tier one weapons (such as the SMG and Chrome Shotgun) deal damage relatively slowly and serve as basic offensive weapons. Primary weapons are broken down into four tiers based on their availability and attributes. Įach Survivor can carry one each of five categories of equipment: primary weapons, secondary weapons, throwable weapons, major medical supplies (which also includes ammunition upgrades) and minor medical supplies. However, the final level in each campaign requires the Survivors to call for rescue and either survive a prolonged onslaught until rescue arrives, pass through an especially challenging gauntlet of Infected to reach an escape vehicle, or (in Dead Center and The Passing) collect and utilize fuel cans to enable their escape. In every campaign, most levels involve the Survivors attempting to reach a safe zone and close the door once they are all safely inside. As in the first game, each campaign is presented in menus and loading screens as a film starring the four Survivors and features, upon completing a campaign, a faux credits screen which acts as the final scoreboard for the players and recaps certain performance statistics for the group. The game presents five new campaigns, each composed of three to five smaller levels. Like its predecessor, Left 4 Dead 2 is a first-person shooter with a heavy emphasis on cooperative gameplay. 6 Competitive community and tournaments.Despite this, the game was met with positive critical reviews, and is considered to be one of the greatest video games ever made. In response, alterations were made to the cover art, but both Australia and Germany refused to rate the unmodified edition at the time of release. Prior to release, it received mixed critical and community reactions, and attracted an unusually high volume of controversy about its graphic content. The game made its world premiere at E3 2009 with a trailer during the Microsoft press event. Other new features include new types of special infected and an arsenal of melee weapons. The gameplay is procedurally altered by the " AI Director 2.0", which monitors the players' performance and adjusts the scenario to provide a dynamic challenge. The Survivors must fight their way through five campaigns, interspersed with safe houses that act as checkpoints, with the goal of escape at each campaign's finale. Set during the aftermath of an apocalyptic pandemic, the game focuses on four new Survivors, fighting against hordes of zombies known as the Infected, who develop severe psychosis and act extremely aggressive. Left 4 Dead 2 builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead.
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The sequel to Turtle Rock Studios's Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013. Left 4 Dead 2 is a 2009 first-person shooter game developed and published by Valve.