“Its best performing mobile title, Onmyoji, has been in the top grossing charts since its release in September of last year, and is proving worthy competition for Tencent’s King of Glory,” Newzoo noted. Netease was the fastest-growing competitor among the top 25 companies, with a 50 percent year-over-year revenue increase-something Newzoo attributes to “stellar” mobile performance in China. After spending days locked in fierce debate, our global team of GameSpot editors and video.
#Top 25 games of 2016 Ps4#
Even worse, fewer than 36 of all PS4 games released during 2016 received positive reviews from critics. Game of the Year 2016 Countdown: 20 - 16 The countdown for our Top 25 Games of the Year list continues. Of the top 25 companies, Newzoo observed the highest increase from Ubisoft at 57 percent, and the highest decrease by Warner Brothers, which saw a 27 percent drop in revenue over the previous year. The average Metascore for PS4 games also declined by over a point from 2015 to 2016. Sony and Activision Blizzard were the second and third biggest public game companies last year with revenues of $7.8 billion and $6.6 billion, respectively. Adding Supercell’s revenues bumped Tencent’s total to $12.5 billion for 2016, or 13 percent of the total global games market. The company acquired game developer, Supercell last summer, known for its popular Clash of Clans franchise. Tencent, the world’s largest company by game revenues, generated $10.2 billion and represented an impressive 10 percent share of the global market in 2016. According to data compiled by Newzoo, the top 10 companies alone made up 54 percent of the total global games market last year, illustrating ongoing consolidation in the industry. While a majority of revenue growth was organic and accounted for by companies that are already market leaders, some of the growth resulted from acquisitions such as Activision Blizzard and King. A large part of that revenue can be attributed to the top 10 public video game companies, earning $53.7 billion and growing 24 percent over 2015. This was a year-over-year increase of 17 percent, according to analyst firm, Newzoo. There’s big money to be made in the video game industry-just ask the top 25 public companies by game revenue in 2016, who generated a combined $70.4 billion.